Dice Toys Core
Just the dice and the numbers. Text only, top to bottom, fits in one hand.
- Free Roll - Roll any combination of dice. Tap to add, type notation, or drag to throw.
- Beat That - Roll 2d6, arrange the faces into the highest two-digit number. Best of 5 rounds.
- Cee-lo - Three dice. 4-5-6 wins, 1-2-3 loses. Trips and points fight for the rest. First to three rounds takes the match.
- Chicago - Eleven rounds, target sums 2 through 12. Hit the round's number to score it.
- Cho-Han - Two dice, one call: Chō (even) or Han (odd). Bet your bank, break it or bust.
- Drop Dead - Five dice, death-spiral scoring. A 2 or 5 kills, and any kill voids the throw.
- Farkle - Six dice, combo scoring, push your luck. First to 10,000 wins.
- Going to Boston - Three throws per turn, keep the highest each time. Five rounds, highest total wins.
- Greedy Pig - Roll a d6. Bank points, or push your luck - a 1 wipes the turn.
- Mexico - 2d6 hand hierarchy. Lowest hand loses a life. Last player standing wins.
- Sevens Out - Roll 2d6. Add the sum, but any 7 wipes the turn. First to 50.
- Ship, Captain, Crew - Five dice, three throws. Get a 6, then a 5, then a 4 - the rest is cargo.
- Shut the Box - Roll, then flip numbered tiles that add up to your throw. Shut all nine for a perfect zero.
- Threes - Five dice, threes score zero. Lock at least one per throw. Lowest total wins.
- Yacht - Twelve categories, three rolls each turn. Fill the scorecard - highest grand total wins.
- Yahtzee - The household scorecard game. 13 categories, three rolls a turn, chase the 63-point bonus.