← Dice Toys

About

Dice Toys is a small collection of physics-based dice games for the web. Every die in every game is a real-time rigid body simulated in cannon-es, rendered in Three.js, and meant to be picked up, swung, and let go. Some games also surface a Roll button for the moments where there’s no decision to make beyond “go again” - the dice still simulate the same physical throw, you just don’t have to swing them yourself every time.

The aim is the small tactile feeling of dice in hand: the chunky settle on a wooden table, the way a d20 wobbles before it commits, the cluster you scoop up between rolls in Going to Boston. The games are short on rules and long on feel.

The toys so far

Built with

Made by

Built by Tom Holman as part of Tom’s Toybox - a small set of toys for the web.

Contact

If you want a variant added, a new game built, a bug reported, or just want to say hi - drop a note.